Star wars the old republic character creation voice change
- #Star wars the old republic character creation voice change Patch
- #Star wars the old republic character creation voice change free
Despite Ravel's influence, the Star Wars setting and its elements resulted in Kreia changing heavily. Avellone felt it would be "cool" to be in a party with Ravel. The character was highly influenced by Ravel Puzzlewell, a Planescape: Torment character which Avellone also wrote, and was intended to tell stories with her he had been unable to do in Torment. Avellone decided to attempt to create a sympathetic Sith Lord. Avellone was initially unsure about working on Star Wars but after beginning became more "excited" about it. In the game proper, Kreia was written by Chris Avellone, who was also lead designer of The Sith Lords and created most of the party. However, some of Kreia's characteristics were salvaged, though little else was. This draft was made before Obsidian had played the first game, and after they had played it the draft was discarded. The first draft of the game placed a figurehead similar to Kreia as the leader of matriarchs ruling the Handmaiden's world, which the player was sent to free. Despite this, Avellone felt he failed in creating a "sympathetic" Sith Lord, though he has called her one of his favorite characters in the game. Attention was drawn to one moment where Kreia lectures about the dangers of charity. The character has appeared in numerous "top lists", often commending her as a Star Wars character. Praise went to the questions and dialogue she provided, as well as her voice acting. She was positively received, and is often pointed as the highlight of The Sith Lords. Her name references Princess Leia of the original Star Wars trilogy, while her character design draws both on Palpatine's hood and Obi-Wan Kenobi's robes. Sara Kestelman voiced the character, with Kreia's casting being considered the most important of all the characters. She served both to test the player and to act as a mouthpiece for any questions Avellone thought should be asked about the Star Wars universe. Written by Chris Avellone, the character was created as a sounding board for the game's theme of the role of the Jedi and the nature of the Force, and was heavily influenced by Planescape: Torment 's Ravel Puzzlewell. Kreia makes no more appearances in Star Wars fiction, though a miniature by Wizards of the Coast was released in August 2008, and she appears as an obtainable character in Star Wars: Galaxy of Heroes. By the game's end, it is revealed she is the Sith Lord Darth Traya and is planning on destroying the Force, and she becomes the final boss of The Sith Lords. Kreia sets herself up as the Exile's mentor, and rejects the divide of the light and dark side of the Force, as well as the predestination the Force entails. She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force. Your characters on the same server now share a lineage, they can even have a last name, as soon as one of them finishes the first chapter of the main quest. This is a great addition, and really adds a sense of history to the game.ĭo not hesitate, buy it now, digitally at, or on amazon if you'd rather have a box (link below).Kreia is a fictional character and party member in Obsidian Entertainment's Star Wars Knights of the Old Republic II: The Sith Lords.
#Star wars the old republic character creation voice change Patch
With the latest big patch ( link to patch notes), a bunch of content was added to SWTOR, most notably the "Legacy" system. In a world where everyone you meet is of a different race, that's the best you can come up with ? You can pick the humans, the cyborgs-humans, the blue humans, the red humans, or the green humans. One thing is disappointing in SWTOR : the choice of playable races. Now, I cannot go back to a game where quests are given as " display text N° x : kill y monsters of type z". This must have taken a lot of work, a lot of voice actors, and a lot of money. The quests also have dialogue options, which change the outcome of the exchange. In SWTOR, a lot of care went into crafting the various quests : Contrary to most, if not all other MMOs, the quest giver talks to you, explaining the mission.
#Star wars the old republic character creation voice change free
The ones that are "free to play" are free for a reason : Sadly, we are far from the "free as in open source" quality, they are closer to the free Facebook "games" from Zynga : The goal isn't that you have fun, it is to get you to buy virtual items.Īmong all this suckiness, only a few MMOs deserve your time : World of Warcraft, the de facto standard, and Star Wars : The Old Republic, abbreviated as SWTOR. I've come to the following conclusion : most of them suck.
Recently, I've tested a lot of MMOs, in order to create videos of the character creation processes (see my youtube channel).